Shattered Magic - Magical Wolf RP

Post role plays centered around the fantasy world of animals from books, movies, and games.

Shattered Magic - Magical Wolf RP

Postby Silverfang » Mon Dec 16, 2013 12:30 am

Originally Created By Commander Shepard
Forms, and next two posts were created by Commander.

You grew up on these legends...

Perhaps it existed in the same world as men. Perhaps, long ago, it had been one of their settlements. Certainly, some creatures have found strange structures of stone, cloaked under centuries of moss and dirt, and there are still stories of two-legged creatures with the wits of a wolf but far outmatching them in population.
Those are just stories though, most likely made up by the pack's elders to entertain the pups. No matter what existed in the past, it was an undeniable fact of nature: The wolves ruled the great plains and forests, and all but a rare few joined under a single pack, numbering at nearly seven hundred individuals.
Most wolves were rather unremarkable. But every litter always seemed to bring another pup or two with something... different. Some had fur or eyes of unnatural hues, others were far larger than their littermates... some even possessed the ability to create flames or read the thoughts of others, just to name a few. The rarest of all were winged and could fly as well as a bird.
It was during the ninth year under the leadership of Atlanta (born with the power to command fire) and Hector (the fastest wolf of the pack) that the reason for these abilities and mutations was found. A nasty storm had forced the hunting party to take shelter in a previously unused cave. A few of the more curious members began to explore the place, finding that the cave led into a large tunnel. After nearly half an hour of following the winding passage, the tunnel opened up into an enormous cavern.
The wolves present froze at the sight that greeted them. Numerous, luminous little crystals jutted out from the roof of the cave, while larger ones were scattered about the floor and walls. The stalagmites and stalactites had grown to resemble flowers or trees, while some held a faint resemblance to animals and birds.
A few of the braver hunters made their way across the smooth floor until they came to an enormous stone near the back of the cavern. It was taller than a wolf standing on their hind legs and wide enough that it took four hunters to encircle it. It was not perfectly round - in fact, aside from its size, it seemed like an entirely unremarkable boulder. Atlanta was the first to learn that it was not.
The second she touched her nose to the stone, she burst into flames which died down seconds later. The once creamy wolf had been left with charred black fur, her amber eyes now bright red, and her paw pads glowing like embers. In the following weeks, Atlanta found her powers to be far stronger than ever before, and she could even leave a trail of fire as she ran. The connection was easy enough to make, yet it wasn't until two dozen other wolves had touched the stone that it was accepted as fact - the stone was a magical thing.
-----------------

In the following decades, the stone was subject to great speculation, but it was rare that anyone did more than talk. Occasionally, a wolf that had proven to be particularly heroic would be led to the stone and either gained powers when they had been born with none, or had their powers drastically increased. This was rare, and rarer still was a wolf sneaking off to the stone without permission. Such actions were punished with death.

No one knew just how vital the stone was to their lives.

One hundred years after the stone's discovery, an enormous earthquake tore the land apart. Many animals perished, including nearly three hundred wolves. The remaining members of the pack simply tried to get on with their lives. At first, nothing much seemed to have changed, save for parts of the landscape. But as time wore on, they noticed things were more difficult than they had been before. Wolves with powers had more and more trouble using their abilities and winged wolves were now flightless. Pups were no longer born with strange markings and colors. The winters were harsher, prey was less abundant.
Eventually, the great pack was forced to split. One half remained in the northern portion of the territory while the other half ventured to the south. Years passed, and the wolves' numbers dwindled away, until barely two hundred total remained.
Few wolves remembered the stone by that time. The few who ever sought to find the cave again only ever found collapsed tunnels, and in one case, a passage that ended in a sheer drop that fell farther than the light of the small crystals on the wall illuminated.

----------------------------------------

Present:

While they never attained the numbers of the old days, the two packs have done well over the past two hundred years. The wolves are leaner, but they get by. To the delight of many, the past few years have seen an increase in prey as well as milder winters. More pups survive their first year, even if some of them seem... deformed. Now and then, a newborn will show with bizarre markings or colors. Rarely, they have strange protrusions on their backs. Oftentimes, mothers end their lives before anyone can see them.
That isn't always the case, though. Some, especially if they are born to leaders, are allowed to live. Most of them grow up to be otherwise normal, but a few - and a few pups that appeared normal at birth - show powers. One might cause flowers to grow when they lie down to sleep while another may be able to know what another wolf is thinking. Rumors abound of those who can make dead bones walk again, or call down lightning from the clear blue sky.
There's also the matter of the rocks. Strange things they are. Most are barely pebbles, some are large enough to be picked up. They appear to be nothing but plain, ordinary rocks you'd find anywhere. Except if you touch them, you might become like those with powers. Develop weird markings. You go might mad, or die on the spot. Or nothing at all happens.
Who knows what it means?

--------------------------------------------

Plot:

Following several years of plenty, the northern and southern packs have started to come together. The North pack has recently crowned a new alpha, while the South pack has just lost their ruling pair- a perfect time for the two to merge. It is expected the Northern leader will soon choose a mate from the Southern tribe, and she will be aided by the Betas of both packs until that time. The two packs seek to become one, as it had been so many years ago. There is the unspoken knowledge that they could split again at any moment, but for now, most wolves simply enjoy being one family again.
This rp begins during the middle of summer, three months after the packs have joined together. The spring's pups have now started to tag along on hunts, prey is plentiful, and life is generally good.

The plot is fairly free from there on out, but there are some key events:

As mentioned in the story, strange rocks have started to appear. As readers might have guessed, they're the remains of the original stone in the cave. The stone had absorbed an enormous quantity of magic over many centuries, and was responsible for keeping the land of the wolves so bountiful, as well as the birth of animals with odd markings or powers (no, it wasn't restricted to wolves, but we're only focusing on them for now).

After two hundred years, pieces of the shattered stone have started to work their way up to the surface. This isn't entirely natural; instead, it seems to be powered by some desire for the pieces to be united again. The wolves will start finding these stones, and there will be great debate on how to use them.

Some will want to keep them and study them, to learn how they work and if they can be controlled. Others will think it best to place all the gathered stones in a single place and let nature take its course. Some might not care at all, or be intent on taking all the stones they can, in order to increase their own power.

The pack will eventually split into two again, this time divided between using the stones or hiding them away. Those in favor of hiding the stones will constantly be on a search for more, guarding their collection with all they have.

Those on the research-oriented side will do much the same, but they will also test the stones: What happens if one is ingested, or simply kept near a wolf at all times, perhaps even seeing the effects of keeping one near a pregnant wolf.

Both sides will likely try to steal from one another to increase their own store. A wolf on one side may think the other side are all insane for taking their course of action, and see them as pure enemies. Others may simply see it as a matter of opinion, and hold little to no ill will for what has happened. It all depends on your character.

This hopefully leaves plenty of room for drama/interesting events, and for players to pitch ideas for what should happen ^^ If you have any questions, feel free to ask.


Rules.
1. This is literate. Good grammar and spelling is a requirement, and you must post at least four (high quality) sentences per character you're posting as. For example- 'Char looked at Pharos. Char smiled. Char walked to the prey pile and picked a deer. She ate the deer.' would result in a warning. If you just don't know what to post, then hold off on posting until you have some inspiration, okay? If needed, ask someone to try and get some interaction going with your character. This shouldn't be too difficult to follow, right? ^^

2. The basic rules: absolutely no godmodding, powerplaying, Sues/Stus, autohitting, etc. You're not perfect, you're not all powerful, and you're not the ultimate fighter. Hunts can and will be dangerous, and even with powers, it will take several wolves to bring down anything bigger than a year old mountain goat. Do not go more than a page without me posting, and I will do all I can to ensure we don't leave other players in the dust (but please, give us some warning if you'll be away for a while). Don't swear, don't get too graphic when it comes to violence, and no details on mating/births.^^

2.a: This is not a romantic rp, and if you aren't in the top pairs, your characters will be SEVERELY punished if they have pups. This can and will change once the pack divides again, but we'll be a while in getting there. On that note, I do not care if you play your own mate, or if gender ratios are uneven. Just make sure you interact with others.


3. About powers: Should you choose to have a wolf with powers, keep these restrictions in mind. As usual, if you have any questions, please ask.

  • -You may have one power, and up to three abilities related to this power. While it's not required, it is highly encouraged that a wolf with two or more abilities have a drawback- e.g. Firestarters could, say, have extremely hot fur, spit fire, and (for the hell of it) burn things when they bite. However, they'd run the risk of setting anything on fire if they lie down too long, and would likely need much more food to fuel their power.
  • -Winged wolves are allowed, but they are RARE. Like... I probably won't accept more than three (aside from my own) right now. Wings/flight count as your overall power, but you are allowed to have something like... very tough wings that could double as a shield or something.
  • -If you are playing a psychic/telepathic wolf, GET PERMISSION BEFORE YOU READ SOMEONE'S MIND. This is an easily abused ability, even if it's not intentional. So if you want your character to gain information, check with others. In the case of future sight? PM me, otherwise anything you come up with will not count.
  • -No shapeshifting. Just no.

4. You can apply for any position. Unless your character simply screams 'bad fit', you'll get it. If you apply for an alpha or beta, and there is already one for your chosen pack, please make sure to contact that player to see if they're okay with it. Some might prefer to simply let a relationship develop in the rp.

5. Rules will be added, changed or removed at my discretion, as I often completely forget some.

6. When it comes to odd colors and markings, keep it sensible. No peace signs or anything like that, and PLEASE avoid neon colors/hair/things you'd see on the more poorly designed sparkle/scenedogs (I have nothing against them for personal use/other rps, but they won't show up here). I will allow for things like... spikes or bone ridges, though.

7. Do not mess with the tags on the character form. You can change the size and color all you want (within reason- no eyeblindingness or super giant/super tiny text, please). All character sheets must be approved by me before you can start playing.

9. Please, try to start out in the pack. If you must be a loner, I'll allow it for the moment, but it's just that much easier if everyone begins in the same space. If you join a pack as a loner, you will begin at Omega, and have to work your way up.

10. There is a two character limit per person for the moment. This may increase or decrease as we go. You can only have one high-ranking wolf at one time.

11. These wolves usually live for about 30 years (because magic :D), though many die of other causes (illness, injury, accident... occasional straight-up murder) before then. A wolf reaches its prime at around eight to ten, and usually retires from active pack duty at twenty six or so. A healthy wolf will begin training for their main position at a year old, and be considered an adult by about five.

12. Any usage of wolfspeak, either in your posts or in your character sheet, will be met with instant denial to participate. Seriously. This is perhaps my greatest berserk button in roleplaying, so I ask that you do not push it; and I'll restrain myself on saying anything else. Now, if there's a legitimate reason to use one of these words, then by all means, do so-- there's no problem calling a brutal wolf a brute, for example, but it is not a synonym for 'male' period. None of these wolves are 'fae', as they are neither fairies or fuel-air explosives. (Examples of wolfspeak, put into tiny text to conserve space. List is on UrbanDictionary, because I don't want to try remembering it all on my own:

femora -- female; fae -- female; fatale -- female; brujo/brute -- male; oculars -- eyes; optics -- eyes; femme/fem -- female; mascu -- male; tassel -- tail; banner -- tail; occuli/oculi -- eye, eyes; aud -- ear; pillar -- leg; orb -- eye;crania/cranium- head; crown -- head; tiara -- head; nape -- neck; mug -- muzzle; kissers -- lips; nare -- nostril; high-wires -- ear.

Character sheets, open positions and settings will be in the next post.
Last edited by Silverfang on Mon Jan 06, 2014 10:51 pm, edited 7 times in total.
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Character Sheets; Setting; Ranks

Postby Silverfang » Mon Dec 16, 2013 12:31 am

Character sheets:
Here is a good wolf generator, which you can use for character pictures.
Code: Select all
[center][size=88]
[b]Username:[/b]
[b]Character Name:[/b]
[b]Gender:[/b]
[b]Age:[/b] (Youngest allowed will be three months. No new pups for a while.)
[b]Personality:[/b] (May leave blank, but it's highly preferable that you give at least a few key points.)
[b]History:[/b] (MAJOR NOTE: NO wolves currently have any knowledge of the stones. While they may have encountered a magical stone in their past, they won't know exactly what it was or what it might have done to them. ALSO, please keep this in mind: if a wolf has tried to kill another- even if they were successful- they themselves would be killed, or otherwise driven out from the pack. And, please remember... pups cannot live on their own. If you want to work in a 'this character was abandoned' backstory, you need to be able to do it in a believable way, and actually have it leave some lasting effects on your character.)
[b]Appearance:[/b] (Images must be linked, and either be your own work, made on a free to use creator, or otherwise used with permission.)
[b]Powers:[/b] (If any)
[b]Original Pack:[/b]
[b]Desired Rank and Position:[/b] (No guarantee you'll get it, if it's a higher one. But it's nice to know :) Position applies to Gammas/Epsilons- will you be a hunter, a scout, a warrior, or more focused on healing/pups? Please delete this section when your post is approved.)
[b]Rank and Position:[/b] (Fill it in after your sheet is approved)
[b]Other:[/b] (Anything that doesn't fit into the above)[/size][/center]

Please specify if you want to be a Gamma in your form.


Setting.

About the size of Oregon, Nevada, and California combined, the land under the wolves' rule is vast indeed.
The northern territory is primarily grassland, with a few woody areas as it transitions into the South, as well as some forest in the east. The Northern wolves tend to be leaner than their Southern counterparts, built for speed and endurance above all else. Their primary camp is around a large dip in the land near the river, where they have dug out several dens. The main prey of this pack is small animals; rabbits, wild chickens and groundhogs and such, though there are some larger marks in antelope and deer. The northern territory ends at the foot of a large mountain, where the pack has established their second main camp. Prey around the mountain is mostly made up of mountain goats, and if they drift towards the western plains, horses can very occasionally be found. There is some danger, as mountain lions also make their home in the caves while the horses and goats can put up a strong fight with their hooves and horns.

As one travels farther south, the grasslands give way to a great forest of large trees. The Southern wolves are stockier than the Northern wolves, and highly adept at finding coverage in the dense trees and sneaking up on prey. They rely on large prey like deer and moose, filling the time between hunts with whatever small prey they can find. The main camp is in a clearing, where several fallen trees have been moved to make the main dens, with other dens simply being dug into the ground. Bears are common towards the southeast, where the forest is its thickest, and often steal any kills made in that area. The Southern Pack's second main camp is towards the west, where the forest becomes thinner. Prey around there is mostly deer, and the dens are located in the caves near or behind a large waterfall (part of a small river that splits off of the main one some miles to the north.)


As the packs have started to come together over the past few months, they have been slowly rotating throughout all the main camps over the year. During the summer, they are at the mountains, fall brings them to the North Pack's plains camp farther east, winter brings them to the South Pack's forest camp, and spring sees them at the waterfall camp to the west. All in all, its about a two hundred mile (give or take a few miles) round trip.

Currently, they have just completed the move to the mountain camp.

Seasonal changes:

A fairly standard climate, with mild, wet springs, warm summers, cool, wet falls, and very cold, snowy winters.




Pack structure and ranks.

Alphas.
Usually the strongest and smartest of a pack, the Alphas are responsible for the major decisions- when to move the pack to another camp, when a major hunt should be carried out, whether or not to let a loner in, etc. Usually, if one Alpha dies, their surviving mate will be the new Alpha and expected to take on a new mate. Should they decide to step down instead, the process to find a new Alpha is very different between the packs. The North Pack holds a fight between all willing adults to determine who is the most fit to lead the pack, and the winner is declared the new Alpha. In the South Pack, the Beta pair are expected to take over as the new Alphas; with a vote being held should they decline. As the leaders of the pack, Alphas get first choice in meals, and priority breeding- i.e. they will always breed, unless conditions are too severe for even one litter of pups to survive. The Alphas of the Southern Pack have recently died in a tragic hunting accident, and the North Pack has just had a new Alpha emerge. She will pick a male from the Southern Pack, and at this time, the two packs will officially be considered one.

Betas.
The second-in-command, and the Alpha's most trusted adviser outside of their own mate. The Beta is a consultant, offering suggestions and different approaches to an Alpha's decision. They are also the primary teachers of pups and usually more observant of the day-to-day activities, reporting any issues that might arise to the Alphas. Usually, an Alpha will pick a single Beta, though sometimes they will pick two. If the Beta choose to take a mate, their mate will be promoted to the same rank, though they may not be called on as often until the Alphas get to know them better. As the seconds in command, Betas get second choice in meals, and are permitted to breed in moderate to fair conditions.

Gammas.
The best of the best, with one representing the hunters, scouts. healers and fighters, Gammas are the elite guard of the pack. They are up with the Alphas and Betas during a hunt, and are permitted to lead small hunts of their own if they notice food stores are running low. Gammas are the secondary teachers of pups, covering the finer details of various aspects once a pup either chooses or is assigned a task in the pack. It is not uncommon for a new Alpha to consult with the Gammas as well as their Betas, especially with the senior Gammas. Gammas are given third choice in meals, but not permitted to breed. They are allowed to pick a mate, but only so long as they swear never to produce pups. With the joining of the two packs, it has been agreed that the Northern Hunter and Scout will retain their rank, as well as the Southern Healer and Fighter.

Epsilons.
The majority of the pack, Epsilons are the scouts, the hunters, fighters, pupsitters... pretty much all the average, undistinguished wolves. They are given fourth choice at meals, with youngsters (2-7 months) getting priority feeding. An Epsilon can get promoted to Gamma if they prove to be a good hunter or what have you, or perform some great service for the pack. As with Gammas, Epsilons are forbidden from breeding, but there is nothing stopping them from taking a mate as long as they don't breed.

Omegas.
The loners looking to join the pack, the incurably weak and deformed, and (even though it has not come up in many years), prisoners. For the most part, Omegas are forbidden to leave camp, the exception usually being when a loner is being evaluated. They are the last to eat, and occasionally must bear the frustrations of higher-ranking wolves. However, as long as they get along with others, usually have some friends in the pack, who may sneak them some extra bits of meat.

Elders:
The retired members of the pack, living out their remaining years in peace. They rarely leave the camp, spending most of their time swapping stories or sharing them with young pups, offering advice to others of the pack, and simply enjoying the rewards of a life well lived. They are given the same feeding priority as the Gammas, though they technically don't have a real 'rank' any more.

Loners:
Wolves who belong to no pack, often regarded with a great deal of suspicion by the others.
Last edited by Silverfang on Mon Dec 23, 2013 10:26 am, edited 4 times in total.
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Ranks and Wolves

Postby Silverfang » Mon Dec 16, 2013 12:32 am

Name [Age (Year.Months) ] [Original Pack] [Power (If Any) (... means 'will develop') ] [Mate or Crush] Username
(Will be changed throughout the RP)

Status: Accepting


Alpha:
Midnight [9] [North] [Psychic] [Raize?] Silverfang


Betas:
North Pack: Tetra [7] [North] [Water] [None] cjr09
South Pack: Youta [15] [South] [none] [None] Kai


Gammas:
Scout: Ventus [7] [North] [Swift, Adaptable] [None] Farrah of Eregion
Hunter: Shyra [9.6] [North] [...] [None] Siakeruu Arrisorra
Healer: Asa [7.4] [South] [Energy transfer] [None] SkieNight
Fighter: Raize [9] [South] [Flight] [None] tendency


Epsilons:
Tokoda [8.7] [North] [none] [None] SkieNight
Christa [6] [North] [none] [None] Kai
Shadow [7] [N/A] [Flight] [None] Silverfang
Lyric [5] [South] [Flight] [None] cjr09
Sentoki [6] [South] [Fire] [none] Sentoki


Pups:
Karoline [0.6] [South] [Freeze things] [None] Pumpkin Cupcake


Omegas:
Kogto [4] [N/A] [Electricity] [None] Cadeigha


Elders:


Loners:
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Reserved

Postby Silverfang » Mon Dec 16, 2013 12:33 am

~Reserved~
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Reserved

Postby Silverfang » Mon Dec 16, 2013 12:33 am

~Reserved~
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Reserved

Postby Silverfang » Mon Dec 16, 2013 12:36 am

~Reserved~
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Reserved

Postby Silverfang » Mon Dec 16, 2013 11:37 pm

~Reserved~
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Fang's Forms

Postby Silverfang » Mon Dec 16, 2013 11:38 pm

I've decided to switch Midnight to my alpha, and change her into a female wolf. (Because she will have to take on a male mate from the South Pack.)


Username: Silverfang (Fang)
Character Name: Midnight
Gender: Female
Age: 9 years
Personality: Extremely fast, amazing hunter, merciful, (her downsides will be shown in the RP, and yes, she has downsides, she isn't perfect)
History: Midnight's parents were epsilons, and were chased out for breeding. One of her parent's friends cared for her and her brother secretly, hiding the pups in a hollow tree trunk for a few weeks. Her brother was found wandering about one day, and was killed immediately by another epsilon patrolling the area. When she heard the news, she vowed to become strong and kind one day, to protect all pups no matter what. Just a few days after her brother was killed, she was found and shown to the alpha. The alpha showed her mercy and let her join the pack as a pup, making Midnight become even more determined to grow up to be fair and kind.
Appearance:Image
Powers: Midnight can read other wolves minds...But when a wolf notices (which is NOT often), if they have enough willpower, they are able to force Midnight out of their mind.
Original Pack: North Pack
Rank and Position: Alpha
Other: I changed quite a few things about Midnight while making the switch, including gender, age, power, personality, etc.



Username: Silverfang (Fang)
Character Name: Shadow
Gender: Male
Age: 7
Personality: Just a little-bit-above-average hunter, proud, (the rest will appear in the RP, as I tend to make it up as I go)
History: Shadow joined the pack right after the two merged as an omega. He was always hungry, and had to secretly hunt for himself. An epsilon observed him hunting one day, noting his great techniques. The epsilon knew the alpha personally, and told her what he had seen. A few days later, the alpha promoted Shadow to an epsilon to hunt for the pack.
Appearance: Image
Powers: Will develop in the RP, unknown as of now.
Original Pack: (Joined after they merged)
Rank and Position: Epsilon
Other: Sorry everything is so short, I was rushed. Also, Shadow's pelt is the perfect color to blend in - not too light, not pitch black/too dark.
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Re: Shattered Magic - Magical Wolf RP

Postby Coyote » Thu Dec 19, 2013 2:18 pm

Image
Username: Coyote
Character Name: Christa
Gender: Female
Age: 6 Years
Personality: She is selflessly loyal, and values not only her friends, but also her pack members and family, simply because they are part of the same group, and so are connected. Christa is wise enough, however, to know the difference between loyalty and foolishness. She will not turn a blind eye to malicious or suspicious behavior. Likewise, she will do whatever she can to help a pack member in need, but only if it would actually do them some good. Sacrificing herself for the sake of honoring another does not help anyone, and she knows it. Ranks are important to her, and Christa is respectful and obedient not only to higher-ranking wolves, but her seniors as well, with the exception of Omegas and Loners. Since she has so closely allied herself with the pack, trespassers and outsiders alike are nothing more than a danger and nuisance, and she will not hesitate to turn aggressive for the sake of driving such wolves away.
In a situation where her loyalty is conflicted between an individual and the collective, Christa will usually chose the individual over the pack, unless said individual is trying to do something she deems morally wrong, in which case she will turn her back on them.
Since Christa is such an obedient, hard worker who understands the importance of duty, she is a popular choice for odd jobs that need a reliable wolf to complete them. Socially, however, she is invisible. Due to her policy to respect those that deserve it, and treat everyone civilly, she is not commonly disliked, but Christa is not socially outgoing enough to get herself noticed. Often, her social interactions are the product of some favor she has done for someone else.
She is confident, but quiet, not prone to 'wasting' effort where it could be saved for other things. As long as she feels one is genuinely trying their best, Christa is very understanding of any differences, and she is a surprisingly fluent conversationalist with a talent for insight. She is an excellent judge of character and has an uncanny ability to tell when someone is lying, even though she is a terrible liar herself.

History: Christa was born as a member of a single-pup litter, and grew up within the Northern Pack. She has proved to be a reliable pack member, but not noteworthy enough to be anything other than an Epsilon. That was always fine with her, and her parents were proud of her. The family was close, and they would occasionally go on outings together to get away from the bustle of pack life and bond with one another. It was during one of these outings that they had the misfortune to run into a mountain lion. The wolves were ambushed and caught completely by surprise. Christa's mother was the lion's choice target, and her mate and daughter fought to free her, but were unsuccessful. Then, the desperate and starving cat turned on Christa. Determined not to lose his daughter too, her father used all of his strength to protect his only daughter, and sacrificed himself in the process. Christa made her way back to camp, bloodied and terrified, but she survived, and she has been living well ever since.
Appearance: She is a wolf of average height, with a sturdy, wiry build and short fur. This fur is medium-harsh to the touch and lengths slightly on tail, resulting in an elegant brush. Christa is a pale cream color with lighter undersides and red-brown eyes. She is missing most of her right ear, an injury received during the mountain lion attack and robbed her of her parents, but has no other noteworthy scars to mark her body.
Powers: None
Original Pack: North Pack
Desired Rank and Position: Epsilon
Rank and Position: Epsilon
Other: Image created with Wyndbain's Wolf Maker.






Image
Username: Coyote
Character Name: Youta
Gender: Male
Age: 15 Years
Personality: He is a strict Beta who is not afraid to use his teeth to enforce rules. In his years holding a high rank, Youta has grown wise and crafty. These traits, he uses to his advantage. Youta grew cold after losing the faith of his siblings, and this has allowed his ambition turn him from a dreamer into something else. Now, he is after the Alpha position and has been carefully working his was towards achieving it.
However, there is still some part of him that is the optimistic, easy-going male who cares deeply for the safety and happiness of others on a personal level. He never really thought about the pack as a collective. Rather, he sees it as a group of individuals and values each on a more personal level. At least, he did. These days he feels little for anyone, and most are seen only as pawns to be manipulated by his charming words and clever tongue.

History: Tezema had to have a lot of patience to deal with a litter of five boisterous boys, but she managed, and Youta is eternally grateful for that. It was her patience and encouragement that gave him the confidence to pursue his goals. The most prominent of these goals was to become the Beta like his father, and after must effort and hard work, he finally accomplished his goal. When his father died, the Alpha nominated Youta as his replacement, and Youta happily accepted. His mother had taken ill at the time, but she lived for several months after Youta was promoted, and he is eternally grateful that she got to share in his success, being his inspiration in the first place, but not everyone was happy for him. One of Youta's brothers also wished to become the Beta, and a fight broke out between the two. It was very painful for Youta to have to fend off his own flesh and blood, but he did. His brother's ambition was simply too great, and he refused to give up the fight, forcing Youta to end it with a killing blow. This shocked his remaining siblings, who collectively decided to leave the pack altogether and rid themselves of their murderous kin, as innocent as the situation might have been.
Years later, Youta has recovered from the tragic loss of his family, but he was never quite the same.

Appearance: Youta is perhaps slightly taller than average, with an athletic build. He is neither skinny nor burly, but an efficient compromise of the two, and a jack of all trades as the result. Youta's thick, plush coat of fur is a typical wolf grey with lighter silver undersides. His left hind leg is entirely silver, and his paws are also a lighter grey, except for the right forepaw, which is dark like the rest of his body. Youta's guard hairs are tipped with black, and he is much darker towards the top. The bridge of his nose is black, as is the top of his skull and the back of his neck. He also has a black patch across his back that extends backwards across the upper surface of his tail, which ends in a black tip. Finally, his eyes are a very dark brown, and appear black in poor lighting.
Powers: None
Original Pack: South Pack
Desired Rank and Position: South Pack Beta
Rank and Position: South Pack Beta
Other: Image created with Wyndbain's Wolf Maker.
Last edited by Coyote on Fri Feb 28, 2014 5:07 pm, edited 2 times in total.
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Coyote
 
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Re: Shattered Magic - Magical Wolf RP

Postby Silverfang » Thu Dec 19, 2013 4:16 pm

Accepted. ^_^
Me, for my dreams.

You, for your dreams.
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